From the resource:
A few years ago when I was taking a class in advanced cartography, I was introduced to ESRI Story maps, a webapp that allows you to blend text, maps, 3D scenes, images, and videos in order to tell your story and engage your audience.
While Story Maps were initially made by ESRI (the world’s leading supplier of GIS mapping software) to help its user’s contextualize their maps, the truth is that you don’t need any mapping skills in order to take advantage of this awesome easy-to-use, open-source tool. Anyone can use it as a way to tell their story or present their research.
From the announcement:
Early Modern Songscapes is a project exploring the circulation and performance of English Renaissance poetry. The recently released beta version of the project’s site includes a digital exploration of Henry Lawes’s 1653 songbook Ayres and Dialogues. The project is a collaboration between the University of Toronto (UoT), the University of Maryland (UMD), and the University of South Carolina (USC). My role (Raff Viglianti) at MITH for this first exploratory phase has focused on designing a data model and an online viewer for the text and musical score of the songs. Prof. Scott Trudell (UMD) and Prof. Sarah Williams (USC) have contributed to shaping the data model and have carried out the encoding work so far.
From the announcement:
Freedom on the Move (FOTM), an online project devoted to fugitives from slavery in North America, launches today, February 14, 2019. FOTM asks the public to help in creating a database that makes the stories and lives of fugitives from slavery in North America accessible. The website is designed for use by scholars, researchers, educators, students, genealogist, and the public. After quickly setting up an account, users can begin transcribing digitized versions of advertisements and recording important information included in each ad. Participants can even choose to work on ads from specific time periods or geographic locations. Users can also search for and browse through digitized ads.
From the CFP:
The Digital Classicist invites proposals for the summer 2019 seminar series, which will run on Friday afternoons in June and July at the Institute of Classical Studies, Senate House, London.
We would like to see papers that address digital, innovative and collaborative research, teaching and practice in all areas of antiquity (including cultures beyond the Mediterranean), whether from classics, ancient history, cultural heritage, reception, or other perspectives. Proposals from researchers of all levels, including students and professional practitioners, are welcome. As with previous years, most presentations will be live-cast and archived on Youtube.
About the opportunity:
The Newberry Library’s Hermon Dunlap Smith Center for the History of Cartography is pleased to announce Material Maps in the Digital Age, a four-week NEH seminar (Monday, June 10 — Saturday, July 6th*) for college and university faculty.
The seminar directors, Dr. James Akerman (a geographer and the Newberry’s Curator of Maps) and Dr. Peter Nekola (a philosopher and historian at Luther College), will lead 16 humanities scholars on a course of reading, discussion, map study, and research immersed in the Newberry’s extensive and renowned collection of historic map documents and other humanities materials. While this seminar will be guided by a program of reading and discussion led by Akerman and Nekola concerning a range of contemporary themes and perspectives in historical map scholarship, it will be especially mindful of how map research in the humanities, and map literacy itself, is being transformed by the challenges and opportunities posed by the digital revolution.
early virtual reality experiments with humbead’s revised map of the world.
What would it mean to enter into the space of a map that itself reimagines the spatial relationships of the world?
The digital history project Revising Humbead’s Revised Map of the World: Digitally Remapping the Sixties Folk Music Revival explores a psychedelic mattering map from the later years of the Bay Area folk revival. Created in 1968 by Earl Crabb (affectionately known as Humbead, and later to become a computer programmer) and Rick Shubb (banjo capo maker, graphic artist, musician, and more), Humbead’s offers a sense of what the world looked like to participants in the West Coast folk revival. Think of the map as a precursor to Saul Steinberg’s famous 1976 New Yorker magazine cover View of the World from 9th Avenue.
In this project, I am curious about how digital approaches to a historical artifact can yield new insights into its significance and new access to its historical meanings and experiences. In addition to using digital mapping to contextualize this data-rich artifact (whose “list of population” contains over 800 names) as a way for scholars, aficionados, educators, and the public at large to access the history of the 1960s folk revival on the West Coast, I am also curious about whether virtual reality can offer new ways of exploring Humbead’s Map.
In other words, what would it mean to be able to enter into this reimagining of the world, full of information and data, and stomp around in it spatially and immersively?
So below, behold some (very!) early virtual reality experimentation. You’ll see the map and then we enter into it using Google Tilt Brush and an Oculus Rift headset. With the headset on, it’s more immersive than it feels in the video, but it begins to offer possibilities for how virtual reality can help us better access and understand the actual reality of the past.
From the ad:
The Board of Electors to the Professorship of Digital Humanities invite applications for this Professorship from persons whose work falls within the general field of Digital Humanities to take up appointment on 1 September 2019 or as soon as possible thereafter.
Candidates will have an outstanding record of international stature in research in or related to the Digital Humanities, as well as the vision, leadership, experience and enthusiasm to build on current strengths in the field at the University of Cambridge. They will hold a Ph.D. or equivalent postgraduate qualification.
The postholder’s primary responsibility is to provide academic and intellectual leadership for and high-level strategic input into the University’s work in the field of Digital Humanities (www.cdh.cam.ac.uk). Additional professorial duties include research and teaching. The Professor will be based in Cambridge. A competitive salary will be offered.
About the opportunity:
‘Networking Archives’ (https://networkingarchives.org) is a three-year collaborative research project that will merge the early modern correspondence data collected in ‘Early Modern Letters Online’ with metadata from ‘Gale State Papers Online’. The resulting dataset and accompanying infrastructure will allow researchers to interrogate and analyse epistolary metadata to pose new kinds of questions on the history of ‘intelligencing’ from the 16th to the 18th centuries.
A central goal of the project is to build a wider community of researchers and collaborators. To this end we have designed an opportunity for colleagues (of all career stages) with cognate interests to join us for a series of two funded training schools and a colloquium…
About the report:
The Office of Digital Humanities (ODH) is excited to announce the publication of an important new report titled “A Research Agenda for Historical and Multilingual Optical Character Recognition.” The report, funded by The Andrew W. Mellon Foundation and authored by David Smith and Ryan Cordell of Northeastern University, outlines a set of 9 recommendations to improve historical and multilingual OCR. The full report may be found online here: https://ocr.northeastern.edu/report/…
The report is the culmination of about two years of research, surveys, conversations, and in-depth interviews with scholars who work on OCR and rely on OCR’d texts to do their work, with computer and information scientists working toward improving OCR, with librarians who manage digital collections, and with funders who support projects that use and refine OCR methods. The recommendations in the report range from developing methods for improving statistical analysis of OCR output to exploiting existing digital editions for training and test data to convening OCR institutes in critical research areas.
From the resource:
I periodically write about Google Books here, so I thought I’d point out something that I’ve noticed recently that should be concerning to anyone accustomed to treating it as the largest collection of books: it appears that when you use a year constraint on book search, the search index has dramatically constricted to the point of being, essentially, broken.Here’s an example. While writing something, I became interested in the etymology of the phrase ‘set in stone.’ Online essays seem to generally give the phrase an absurd antiquity–they talk about Hammurabi and Moses, as if it had been translated from language to language for decades. I thought that it must be more recent–possibly dating from printers working with lithography in the 19th century.
From the resource:
Pivoting between technology and tradition—between digital computers and acoustic guitars—in this interdepartmental course, we use tactics of digital analysis to investigate the US folk music revival, from its nineteenth-century origins to the 1960s “Great Folk Scare” to more recent modes of folk revivalism. Students acquire digital skills and fluencies by applying them to historical and contextual thinking about music, culture, politics, economics, identity, community, authenticity, heritage, race, gender, class, region, and the methods of historical research itself. We read primary and secondary sources; listen to Dylan, Pete Seeger, Joan Baez, Leadbelly, Woody Guthrie, and others; watch documentary and fictional films; and explore tactics of digital analysis and scholarly communication.
From the ad:
The Leibniz Institute of European History (IEG) in Mainz is an independent research institute within the Leibniz Association. It conducts research on the religious, political, social and cultural foundations of Europe in the early modern and modern period and runs an international fellowship programme. As a member of the Mainz Centre for Digitality in the Humanities and Cultural Studies (mainzed), the IEG is committed to the enhancement of digital tools and methods as well as the development of digital research infrastructures (http://www.ieg-mainz.de). The IEG invites applications for the position of Head of Digital Historical Research (TV-L EG 15).
The position is initially limited to five years with the aim of continuing.
You will be in charge of the new Digital Historical Research unit. Its aim is to systematically implement digital instruments in the research work of the IEG and to ensure the cooperative access and re-use of digital research data…
From the ad:
Tallinn University invites applications for the position of Professor of Cultural Data Analytics to commence on Summer 2019 (the expected start date is negotiable and the duration of the contract can be up to 60 months).
The deadline of submitting the application documents is 26th February 2019 (including).
General Job Description of Professor of Cultural Data Analytic
The Professor Cultural Data Analytics works at Tallinn University and leads the newly established ERA Chair in Digital Culture Studies and Analytics under the School of Baltic Film, Media, Arts and Communication (BFM) of Tallinn University (TU).
The European Commission’s Horizon 2020 ERA Chair programme supports EU’s Convergence regions and Outermost regions in their efforts to build on growing reputation as a leader in research and innovation.
About the opportunity:
Summer scholars will become familiar with the substance of southern Jewish history and will ponder larger questions of belonging and identity, acceptance and exclusion, acculturation and preservation. Jews have often served as a litmus test for the level of tolerance of the societies in which they have lived. Using a range of materials and methods, “Privilege and Prejudice: Jewish History in the American South” will show how the story of southern Jews can enable a richer, more textured, and inclusive account of the American South, past and present… “Privilege and Prejudice: Jewish History in the American South” is a project of the College of Charleston’s Pearlstine/Lipov Center for Southern Jewish Culture. The Center seeks to broaden public knowledge and inspire conversations about southern Jewish history by providing research fellowships, engaging the digital humanities, and presenting thinkers and writers to diverse audiences.
About the conference:
This collaborative workshop offers attendees an opportunity to explore models and best practices in institutional planning and support for digital scholarship, through a mixture of case studies, working group sessions, and presentations. It is designed both for those who are starting a planning process and also for those seeking to move an existing program further along its path.
This workshop will equip participants to develop a plan for initiating or expanding a digital scholarship program or center, and to work productively with faculty, administrators, and other stakeholders in strategic discussions. Participants will have an opportunity to workshop specific ideas, develop action items, and get feedback from peers whose institutions are at various stages in developing and offering digital scholarship services.
From the ad:
The Library of the Institute for the Study of the Ancient World (ISAW) at New York University seeks an Assistant Research Scholar to help develop, implement, and extend its digital projects and to participate in the scholarly life of the ISAW community. A key component of the ISAW Library’s mission is to provide access to and support for new and innovative forms of digital scholarship, scholarly communication, and pedagogy in the ancient studies. The Assistant Research Scholar will help the ISAW Library fulfill this charge by collaborating with a diverse group of academic professionals at ISAW and the NYU Division of Libraries on projects related to all or some of the following: digital libraries (e.g., the Ancient World Digital Library and Ancient World Image Bank); linked-data bibliography; digital publication; mapping projects (e.g., Pleiades); archaeological databases; digital preservation and repository projects for ancient studies scholarship; and instruction in a variety of digital tools and techniques, with the aim of helping ISAW faculty, students, and visiting research scholars take full advantage of emerging digital resources and techniques in their research and teaching.
From the ad:
MELLON POSTDOCTORAL FELLOWSHIP, MIT Center for Art, Science & Technology (CAST) (two-year fellowship), to collaborate with MIT faculty and invited guests on the production of an international symposium and a publication issuing from the event. Additional duties will include developing and teaching cross-disciplinary courses or workshops and possibly supervising students engaged in undergraduate research opportunities (UROPs) at the intersection of the arts, science, and technology.
Applicants should designate a primary academic discipline at MIT within which they would ideally be placed, even though their work is cross-disciplinary. Appointments will be for two years, effective July 1, 2019, through June 30, 2021. The fellow will teach at least one course but no more than three during the appointment and must be in residence at MIT during the entire term of the position. Teaching obligations will begin in the second semester of the appointment.
CAST facilitates and creates opportunities for exchange and collaboration among artists, engineers, scientists and scholars in the humanities.
From the announcement:
Digital Pedagogy Lab will once again host our annual event at the University of Mary Washington from August 5-9, 2019. Joining us will be a cohort of faculty and keynotes from the U.S., Canada, the UK, and Europe. And for the first time, we’re offering a weekend intensive leading up to the week-long Lab.
Here’s some highlights to look for when you register:
Camp Critical Pedagogy
Join us for a weekend intensive from August 2-4, 2019 that will engage directly with both the foundational texts behind Critical Pedagogy, and with modern thinkers whose work—by design or by serendipity—aligns with that approach. The weekend is designed as a primer for Digital Pedagogy Lab, and also as a deep dive for those whose teaching practice has always included Critical Pedagogy, but who will enjoy the opportunity to spend a weekend exploring and discussing and reflecting.
[Yesterday I gave a talk at the Oxford/London IF Meetup. The session was about conversation as gameplay, and also featured Flo Minuzzi of Tea-Powered Games, speaking about their released game Dialogue and their upcoming Elemental Flow. There’s a nice livetweeted thread version of my talk available on Twitter thanks to Florence Smith Nicholls, but I promised also to make a blog post about what I said.
Because the talk was written for an audience that included students, game designers from other parts of the industry, and newcomers to interactive fiction, I included some history of my own work that may be redundant for readers of this blog; there’s also some overlap with a talk I gave in Warsaw last September. However, the material towards the end of this talk is largely new.]The Problem Statement
I want more games to be about human interaction, about the nuances of how people deal with one another, about the kinds of topics that appear in dramatic movies. That’s partly because I’d like to play more games about conversation and social interaction. I’m not as interested in action as a topic, and to be honest I often fall asleep during superhero movies these days.
Meanwhile, as an artist, part of the reason I write games is to explore and interrogate things I don’t yet fully understand. Building procedural systems and seeing how they perform is a great way to explore whether our mental models are correct. How people understand each other (or don’t), how they connect and why, are topics of enduring fascination for me.
So I want more conversation-rich games. For that to work as I’d like, the conversation needs to be rewarding as gameplay — not just bolted on around gameplay, as it so often is.
When it comes to my own work, I have a few more ambitions and requirements as well:
First, I want it to allow the player to act with intentionality: to lay plans and carry them out. That means that we need some systematic mechanics that the player can learn and manipulate.
For the purposes of this talk, I’m not spending much time on things that are pure branching dialogue trees without ongoing state or clear mechanics. I’ve sometimes written work in that space, and if you’re interested in how to get the most out of a relatively state-light dialogue presentation, I recommend having a look at Jon Ingold’s AdventureX talk about writing sparkling interactive dialogue. But that’s not what we’re looking at today.
[I’ve written more about world model and systematic mechanics for conversation elsewhere.]
Second, I want the resulting mechanic to have good pacing and dramatic qualities — so a mechanic that systematizes conversation but makes it feel very slow, stilted, metaphorical, or hard to manipulate is not what I’m looking for. Some of these can be cool to play, but I myself tend to be looking to write something that has a bit more fluidity.
From the CFParticipation:
The OED and research
The information provided in this survey will be used to help us adapt our existing resources (such as the OED and API), and to help us develop new resources specifically beneficial for researchers and their relevant academic fields.
We are also interested in considering any potential research collaborations between us and the digital humanities community.