Providing resources and trai­ning in the practices and tools of the digital humanities

Announcing the 2020-2022 HASTAC Scholars

The Institute for Digital Research in the Humanities is pleased to announce the 2020-2022 HASTAC Scholars cohort.

HASTAC (Humanities, Arts, Science, and Technology Alliance and Collaboratory) Scholars Program gives undergraduate and graduate students an opportunity to develop their Digital Humanities interests and showcase their DH research and projects to a broader audience. Students can use the two year period to learn more about DH, develop a specific digital project, hone their technical skills, or pursue a project that intersects with their area of research and Digital Humanities.

The IDRH has supported seventeen students through the program since 2011.

The 2020-2022 HASTAC Scholars

Carola Emkow

Center for Latin American and Caribbean Studies

Carola Emkow is a first year master's student with the Center for Latin American and Caribbean Studies. She holds a Magistra Artium in English philology and Romance Studies (2001, Free University of Berlin) and a PhD in linguistics (2007, La Trobe University). As a trained linguist working in language description and documentation, she continuously strives to bring together her past, present and future research with digital indigenous storytelling projects with her ultimate goal being the creation of a digital home for stories (`Worlds Words Voices’ ) told by native speakers in indigenous languages from Guatemala (Kaqchikel, K’iche’, Q’eqchi’), Mexico (Tlapanec) and Papua New Guinea (Bena Bena, Yuwei, Imbongu). The stories will inform on production (of food and artefacts), spirituality, ethnohistory, literature (oral and written), health and migration. Stories will be audio-visually represented. As a HASTAC Scholar, she wants to learn and discuss digital language documentation in terms of techniques, ethics and politics, since all these topics are relevant in a digital indigenous language revitalization project. She wants to expand her knowledge through guided reading, attendance of virtual events, and receiving training in methods and tools used in digital humanities


Nic RedfordNic Redford

History, Anthropology, and Indigenous Studies in Latin America

Nic Redford is an undergraduate student with a double major in History and Anthropology with a minor in Indigenous Studies in Latin America. As a HASTAC Scholar, he will investigate ways students form research questions and use digital sources to answer them. While search engines have greatly facilitated ways in which students find sources and provided wider access to sources, it also facilitates finding outlier sources that only support a student’s preconceived notion about a topic. In short, he hopes to research whether students are using digital humanities to challenge their preconceived ideas about particular topics, or rather to simply reaffirm what they already believe to be true.



Paul ThomasPaul Thomas

Film & Media Studies, Library & Information Sciences

Paul Thomas is a library specialist at Watson Library, a graduate certificate student in Film and Media Studies, and a PhD student at Emporia State University's School of Library and Information Management. He is fascinated by the intersection of information science and online culture, and his main area of interest is Wikipedia. In particular, he is interested in studying the behavior of Wikipedia editors who openly consider themselves fans of pop culture media franchises (e.g., Star Wars, Harry Potter, Lord of the Rings, Pokémon). Despite their many accomplishments on the site, the information behaviors of these fan editors have almost completely been ignored by mainstream scholarship. During his tenure as a HASTAC Scholar, he will be working on writing a comprehensive literature review about Wikipedia and its overlap in fandom studies, this lit review would be used in his future PhD dissertation.

Brendan Williams-ChildsBrendan Williams-Childs


Brendan Williams-Childs is a first-year graduate student pursuing an MFA with the English Department. His DH research will be in support of the HathiTrust Research Center where he will work with scholars on ways to integrate the understudied fiction texts in the Black Book Interactive Project into larger humanities research, helping to bridge the digital divide for traditionally underrepresented textual communities.






Hipatia Medina-AgredaHipatia Medina-Ágreda

Department of Spanish and Portuguese

Sponsored by the department of Spanish & Portuguese

Hipatia Medina-Ágreda is a PhD student with the School of Languages, Literatures, and Cultures in the Department of Spanish and Portuguese. She was raised in the border town of Nuevo Laredo, Tamaulipas, México. The core questions motivating her research are: (a) how daily life and spiritual cultural expression makes us (re)think violence on the border; and (b) whether these shape our own perspectives of representation or invite us to challenge outsider’s representation of the border’s reality. Her digital humanities project and research consists of creating: 1) a timeline of the different stages/expressions of violence; 2) mapping Nuevo Laredo, Tamaulipas and Laredo, Texas to show how different socioeconomical groups navigate in this area; and 3) mapping different representations of the United States-Mexico border. As member of the HASTAC cohort, she would like to acquire technological and organizational skills with various tools that would allow her to create accessibility to the digital archive of this research. 


DigiTalks Podcast Releases New Episodes: Sylvia Fernández and United Fronteras

The IDRH DigiTalks podcast kicks off its second season with host David Tamez and guest Dr. Sylvia Fernández, postdoctoral fellow at the IDRH. Dr. Fernandez shares her project, United Fronterasand how she seeks to amplify those voices and narratives at U.S.-Mexican border that have yet to be told and heard. 

DigiTalks is a podcast dedicated to introducing and exploring digital humanities and DH projects by researchers at the University of Kansas and beyond.

Listen to the episode via the DigiTalks Simplecast


Virtual Class Visits - Introduction to Digital Humanities Workshops

The Institute for Digital Research in the Humanities (IDRH) looks forward to offering "Introduction to Digital Humanities" workshops and class visits in Spring 2021 for both graduate and undergraduate courses. (All virtual)

IDRH is an intellectual hub for digital humanities inquiry and practice that reaches across and beyond the KU campus. We aim to build a flourishing environment for innovative exploration at the intersection of digital technology and humanities research. We provide resources and training in the practices and tools of the digital humanities. We promote public scholarship and partnership-building. We facilitate externally funded research. And we welcome everyone, from the curious to the novice to the expert.

Undergraduate: Introduction to the Digital Humanities 

This 30 to 45 minute workshop offers an introduction to digital humanities tools and methods. This workshop has the potential to bring students from all disciplines into conversation, from English and History to the Computer Sciences and Statistics. 

Students will be able to: 

  • Recognize the wide landscape of digital humanities research and practices 
  • Evaluate ethics and techniques of DH research  
  • Apply DH methods to a project 

Graduate: Introduction to the Digital Humanities 

This 60 to 90 minute workshop offers both a close and distant introduction to digital humanities. With tailored instruction, it seeks to answer: What is digital humanities? And what are scholars doing with it in my field? 

Students will be able to: 

  • Recognize the wide landscape of digital humanities research and practices 
  • Identify candidate research questions for DH approaches 
  • Evaluate ethics and techniques of DH research 
  • Apply DH methods and practices in their teaching or in their research and/or projects

If there is a specific research project in mind, IDRH staff can tailor the workshop to meet class needs, including training students on a digital tool.

Questions: Contact or Kaylen Dwyer at

Digital Storytelling Colloquium: Allen Turner

Join IDRH for our Digital Storytelling Colloquium with a presentation by Allen Turner

Thursday, November 5, 4:00 PM

"The tomorrow that we dream: A conversation with Allen Turner on building worlds and creating narratives in games and play spaces"

In our current world where everything seems to be falling apart, worldbuilding may be a radical act. In this talk we'll explore the various ways we can create somatic and cognitive containers for experiences and empathy, how we set boundaries, and how we can use them to create new conversations and narratives for entertainment and positive growth.

Register for free through zoom.

An Afro-Indigenous game designer, storyteller, artist, dancer and author, Allen Turner believes in the power of play and story as fundamental, powerful medicines which shape our sense of self.

After working in the video game industry, and freelance storytelling, for over 15 years, Allen focused his design, storytelling, and cultural experience to create, and publish a table-top RPG called “Ehdrigohr: The Roleplaying Game.” which pulls from the myths and folklore of indigenous and tribal peoples from all over the world, looks through a Lakota lens, while exploring allegorical battles with depression, solitude, identity, and erasure. He has continued to explore the play conversations initiated in Ehdrigohr on his blog via fiction, musings, photography and additional writings in Ehdrigohr and in other table-top experiences he has created.

Currently, Allen teaches game design at DePaul University as faculty for the School of Design and Creative Director of the DePaul Originals Game Studio. This new game studio focuses on giving students the experience of being at a large studio, developing mastery, and working on a long term game project.

Outside of DePaul he uses game design concepts as a tool for examining personal narratives and empowerment with local communities and local urban youth.

Digital Storytelling Colloquium: Jessica Marie Johnson

Jessica Marie Johnson:

"Keywords and Dark Filaments in Digital Time"


Online, via Zoom:  
Passcode: 639853 

Jessica Marie Johnson is an Assistant Professor in the Department of History at Johns Hopkins University. Johnson is a historian of Atlantic slavery and the Atlantic African diaspora. She is the author of "Wicked Flesh: Black Women, Intimacy, and Freedom in the Atlantic World" (University of Pennsylvania Press, August 2020).

She is co-editor with Lauren Tilton and David Mimno of "Debates in the Digital Humanities: Computational Humanities". She is guest editor of "Slavery in the Machine", a special issue of sx:archipelagos (2019) and co-editor with Dr. Mark Anthony Neal (Duke University) of "Black Code: A Special Issue of the Black Scholar" (2017).

Her work has appeared in Slavery & Abolition, The Black Scholar, Meridians: Feminism, Race and Transnationalism, American Quarterly, Social Text, The Journal of African American History, the William & Mary Quarterly, Debates in the Digital Humanities, Forum Journal, Bitch Magazine, Black Perspectives (AAIHS), Somatosphere and Post-Colonial Digital Humanities (DHPoco) and her book chapters have appeared in multiple edited collections.

The 2020-2021 IDRH Colloquium titled Human Stories/Digital Storytellers is a series of virtual events focused on the ethics, politics, and techniques of digital storytelling. Stretched over the length of the academic year, the events will feature exemplary projects from across the world and across the KU campus, model digital storytelling practices, and introduce participants to a range of digital storytelling tools.

Apply Now to Join HASTAC Scholars

The Institute for Digital Research in the Humanities is pleased to announce that we will support student applications for the HASTAC Scholars Program for their 2020-2022 class.

The HASTAC Scholars Program gives undergraduate and graduate students an opportunity to develop their Digital Humanities interests and showcase their DH research and projects to a broader audience. Students can use the two year period to learn more about DH, develop a specific digital project, hone their technical skills, or pursue a project that intersects with their area of research and Digital Humanities. 

IDRH welcomes applications from students who want to develop their own DH research, take up a project suggested on the HASTAC Scholars page, or work on an IDRH related project at KU. Selected Scholars will be expected to meet milestones/criteria suggested by HASTAC, and offer a presentation or workshop on campus about their digital research. IDRH will offer selected Scholars a research fellowship of $300 per year and mentorship support. KU has supported 17 HASTAC Scholars since 2011, and we hope to build our community of students interested in digital scholarship.

There is a two-stage application process: First, apply for IDRH sponsorship by emailing the information required by the HASTAC Scholars application to by October 23, 2020. We use the same application required by HASTAC. Selected candidates will be informed by October 27 and, as a final step, must then submit their application to HASTAC by November 2, 2020.

IDRH Colloquium and Fellows programs to launch in Fall 2020

The IDRH is pleased to announce two new initiatives focused on digital storytelling for the 2020-2021 academic year, the IDRH Colloquium and the IDRH Digital Humanities Fellows.

IDRH Colloquium

Titled Human Stories/Digital Storytellers, the colloquium is a series of virtual events focused on the ethics, politics, and techniques of digital storytelling. Stretched over the length of the academic year, the events will feature exemplary projects from across the world and across the KU campus, model digital storytelling practices, and introduce participants to a range of digital storytelling tools. Some meetings will be webinar-style presentations; others will be Zoom-style collaborative meetings. Across all events, the vision of the colloquium is to build a community of inquiry and an incubator for ideas.  

The colloquium will be anchored by four virtual events featuring a widely recognized external scholar associated with a digital storytelling project. Each invited scholar will provide two talks. First, the visiting scholar will use a virtual platform to introduce a public audience to their digital storytelling project. This presentation will be marketed to the entire university community and the general public. It will be webinar-style presentation (single-speaker format with questions handled via a chat room and a moderator) to accommodate an audience of up to 500 people.   

Second, the speaker will provide a targeted training session on the digital methods, tools, and resources that inform their own work. This will be a smaller event that features a Zoom-style collaborative environment in which each participant can share their voice, likeness, and content. In order to maintain the collaborative environment and ensure that participants receive feedback on their projects, these events will be restricted to the IDRH cohort of Digital Humanities Fellows. 

Digital Humanities Fellows

The Digital Humanities Fellows are a cohort of faculty members and graduate students from across the university committed to thinking and working together for an academic year. The cohort is designed to form the foundation of a year-long, institution-wide conversation about issues in the digital humanities. Fellows will workshop projects, discuss readings, attend (virtual) events, and be granted unique access to training in DH methods and tools.  

For the 2020-2021 academic year, the Digital Humanities Fellows program will focus on digital storytelling. Fellows will be a featured and privileged part of the IDRH Colloquium (also focused on digital storytelling). They will participate in every public Colloquium event. In addition to the Colloquium events, fellows will participate in conversations sparked by local storytelling projects and guided by storytellers from a range of perspectives (researchers, humanists, social scientists, librarians, and publishers). Finally, fellows will workshop their own projects in private, smaller, and collaborative meetings with Colloquium speakers.  

The Digital Humanities Fellows program is designed as a pandemic-friendly form of programming. While we hope to hold in-person events when it is safe to do so, fellows will always have the opportunity to participate in events virtually.  

Fellows will be selected in fall 2020 through a competitive process and will remain as a cohort for the duration of the academic year. The program is designed to appeal to a range of applicants—grad students and faculty, those with a long history in the digital humanities and those just beginning. No digital humanities experience is required.

The fellows will be paid a $1000 stipend. In exchange, fellows commit to attending working groups (twice a semester, virtual or real) and every colloquium event. In addition, they commit to workshopping digital humanities projects in a spirit of collegiality and good will. Fellows will present their own storytelling projects (or their own thoughts on the matter) at a final Digital Humanities Fellows Symposium. At the end of the year, they will submit a report about how the fellowship has advanced their own research.

More details, including list of public speakers, schedule, and the call for participation for the Fellows program, will be provided at the beginning of the Fall 2020 semester.

THE IDRH CORNER: DH and Philosophy Projects / Proyectos en humanidades digitales y filosofía

(En español)

Digital Humanities and Philosophy: A Project-Based Introduction
David Tamez

Philosophy has always been a public endeavor. During antiquity in the time of Plato, Socrates, and Aristotle, philosophy (or the love of wisdom) was never meant, or less controversially, treated as a private enterprise. The father of western philosophy, Socrates, referred to himself as a sort of gadfly, buzzing around unsuspecting Athenians, challenging them to justify and provide reasons for holding the beliefs they did about justice, piety, knowledge, and the soul. Today, there is perhaps no more compelling companion to this public enterprise than those methods offered by the digital humanities.

For the first entry into KU’s DH Blog, we focus on three digital humanities projects in philosophy. There are a number of notable digital projects in philosophy that embody its public nature and mission:

Stanford Encyclopedia of Philosophy (SEP)

The Stanford Encyclopedia of Philosophy (SEP) is perhaps best project to start this conversation. Initially, many digital projects began with the simple goal of sharing academic scholarship with other scholars. This is true of the SEP. The project is an online encyclopedia that serves as a database of philosophical articles that undergo the sort of rigorous vetting process one would find with an academic print journal. Although many of the entries are written by well-established philosophers, and are perhaps written with general philosophers in mind, the database itself is free to the public and can be accessed by anyone.

Since its creation in 1995, the database has accumulated nearly 1600 articles as of March 2018. The creators define the encyclopedia as a dynamic reference work. As a dynamic reference work, it is defined by four characteristics: (1) an article can be continuously revised following publication; (2) it curates comprehensive articles specific to philosophical subfields and topics; (3) in connection with (1) remote access is provided to authors so that they may easily revise their entries; and (4) quality is maintained by an Editorial Board; and (5) entries are made public and curated on a quarterly basis. All this allows the project to evolve and be “responsive to new research.”

The Internet Philosophy Ontology Project (InPhO)

As a response to the vastness of the SEP and to a general need to navigate in a way that is efficient and user-friendly, philosophers and programmers at the University of Indiana created a data-mining project: InPhO. The project operates by focusing on four sub-ontologies. Quickly, for non-philosophical and non-academic readers, ontology is the study of the nature of being or existence. Beyond this, ontology can also involve cataloging and categorizing things that exist along with their properties, creating ontologies. Some ontologies are more controversial or complex than others. For example, one controversy is one that persists between atheists and theists: whether God belongs in any ontological system. In science, there are realists and anti-realists who dispute whether the entities posited in scientific theories actually exist beyond their being posited within the theory. Note, there is a great deal of nuance that I am glossing over here, but I hope the general idea is clear. When creating any model of the world, some sort of ontological account is required to get it off the ground. How complex or simple it is may depend on the programmatic goals of the researcher.

Now, back to InPhO, the four sub-ontologies they focus on include: (1) Thinker; (2) Idea; (3) Document; and (4) Organization. The most important of these sub-ontologies is the Idea sub-ontology. According to the creators, ideas or topics within the SEP database can get fairly specific and broken down into sub-fields. In order to better deal with the breadth of the database, InPhO employs “automated statistical methods.” These methods are utilized to create visible models of possible relations between ideas curated in SEP. In order to ensure that their methods are turning out accurate relations, project managers confirm with the authors of SEP entries.  

Digital Cavendish

Not all digital projects concern themselves with making information databases easier to navigate. They can and are also about showing a different, perhaps less explored, side of the profession. Like all academic fields, philosophy has developed canon of what is taught in “history of philosophy” courses. With the creation of canons or preferred historical narratives, academic disciplines often risk subverting certain ideas, thinkers, and texts. This has not gone unnoticed by certain academic philosophers. Take, for example, KU’s own Dr. Marcy Lascano. Dr. Lascano recently taught a project-based course where students not only explore the ideas and interpretations of a lesser known philosophy such as Margaret Cavendish, but the course also included a transcribe-a-thon to all interested parties at KU and elsewhere. The transcribe-a-thon focused on Cavendish’s Philosophical and Physical Opinions (1663). It is as an effort to make widely available a text that lies outside of the traditional canon. The class also introduced students to digital humanities methods and tools based on minimal computing principles, such as the Ed./Jekyll platform for digital textual editions. Jekyll is a static website generator designed to make updating, maintaining, and sharing websites easier. Ed. is a theme for Jekyll specifically for developing easy-to-read digital editions that can enable recovery projects (such as the Cavendish project). As many humanists are not experienced in computing or programming methods, Ed. allows for simple digital editions that do not require complex programming.


Una introducción a proyectos en humanidades digitales y filosofía
David Tamez
Traducido por Sylvia Fernández

La filosofía siempre ha sido un esfuerzo público. Durante la antigüedad en la época de Platón, Sócrates y Aristóteles, la filosofía (o el amor a la sabiduría) nunca significó, o menos controversial, fue tratada como un colectivo privado. El padre de la filosofía occidental, Sócrates, se refirió a sí mismo como una especie de tábano, zumbando alrededor de atenienses desprevenidos, desafiándolos a justificar y proporcionar razones para mantener las creencias que tenían sobre la justicia, la piedad, el conocimiento y el alma. Hoy, tal vez no haya un colectivo más convincente para esta empresa pública que los métodos ofrecidos por las humanidades digitales. En la primera entrada del blog de Humanidades Digitales de la Universidad de Kansas, nos enfocamos en tres proyectos de humanidades digitales en el área de filosofía. Hay una serie de proyectos digitales notables en filosofía que encarnan su naturaleza y misión pública:

Stanford Encyclopedia of Philosophy (SEP)

Stanford Encyclopedia of Philosophy (SEP) (Enciclopedia de Filosofía de Stanford) es quizás el mejor proyecto para comenzar esta conversación. Inicialmente, muchos proyectos digitales comenzaron con el simple objetivo de compartir el trabajo académico con otros/as académicos/as. Esto es cierto de la SEP. El proyecto es una enciclopedia en línea que sirve como una base de datos de artículos filosóficos que se someten al tipo de riguroso proceso de investigación que se encontraría con una revista académica impresa. Aunque muchas de las entradas están escritas por filósofos/as reconocidos/as, y tal vez están escritas para filósofos/as generales en mente, la base de datos en sí es gratuita para el público y cualquier persona puede acceder a ella.

Desde su creación en 1995, la base de datos ha acumulado casi 1600 artículos hasta marzo de 2018. Los creadores definen la enciclopedia como un “trabajo de referencia dinámico”. Como un trabajo de referencia dinámico, se define por cuatro características: (1) un artículo puede revisarse continuamente después de la publicación; (2) conserva artículos completos específicos en temas filosóficos y sus subcampos; (3) en relación con (1) se proporciona acceso remoto a los/a autores para que puedan revisar fácilmente sus entradas; (4) la calidad es mantenida por un Consejo Editorial; y (5) las entradas se hacen públicas y se seleccionan trimestralmente. Todo esto permite que el proyecto evolucione y sea "receptivo a nuevas investigaciones".

The Internet Philosophy Ontology Project (InPhO)

Como respuesta a la inmensidad del SEP y a la necesidad en general de navegar de una manera eficiente y fácil de usar, los/as filósofos/as y programadores/as de la Universidad de Indiana crearon un proyecto de minería de datos: InPhO. El proyecto opera enfocándose en cuatro sub-ontologías. Rápidamente, para los/as lectores no filosóficos y no académicos, la ontología es el estudio de la naturaleza del ser o la existencia. Más allá de esto, la ontología también puede implicar la catalogación y categorización de cosas que existen junto con sus propiedades, creando ontologías. Algunas ontologías son más controversiales o complejas que otras. Por ejemplo, una controversia es una que persiste entre ateos y teístas: si Dios pertenece a algún sistema ontológico. En la ciencia, hay realistas y antirrealistas que discuten si las entidades postuladas en las teorías científicas realmente existen más allá de su posición dentro de la teoría. Teniendo en cuenta que hay muchos matices que estoy pasando por alto aquí, espero que la idea general sea clara. Al crear cualquier modelo del mundo, se requiere algún tipo de cuenta ontológica para separarlo. Su complejidad o sencillez puede depender de los objetivos programáticos del investigador.

Ahora, volviendo a InPhO, las cuatro sub-ontologías en las que se enfocan incluyen: (1) Pensador/a; (2) Idea; (3) Documento; y (4) Organización. La más importante de estas subontologías es la subontología de la Idea. Según los creadores, las ideas o temas dentro de la base de datos SEP pueden volverse bastante específicos y dividirse en subcampos. Con el fin de lidiar mejor con la amplitud de la base de datos, InPhO incorpora "métodos estadísticos automatizados". Estos métodos se utilizan para crear modelos visibles de posibles relaciones entre ideas seleccionadas en SEP. Para asegurarse de que sus métodos generen relaciones precisas, los directores del proyecto confirman con los autores de las entradas de SEP.

Digital Cavendish (Cavendish digital)

No todos los proyectos digitales se preocupan por facilitar la navegación de información a través de las bases de datos. Pueden y también tratan de mostrar un lado diferente, quizás menos explorado, de la profesión. Como todos los campos académicos, la filosofía ha desarrollado el canon de lo que se enseña en los cursos de "historia de la filosofía". Con la creación de cánones o narraciones históricas preferidas, las disciplinas académicas a menudo corren el riesgo de subvertir ciertas ideas, pensadores/as y textos. Esto no ha pasado desapercibido por ciertos filósofos/as académicos/as. Consideremos, por ejemplo, la propia Dra. Marcy Lascano de KU. La Dra. Lascano recientemente enseñó un curso basado en proyectos donde los estudiantes no solo exploran las ideas e interpretaciones de una filosofía menos conocida como la de Margaret Cavendish, sino que también incluye un “maratón” de transcripción para todos/as los/as interesados/as en KU y en otros lugares. El transcribe-a-thon se centró en el libro Philosophical and Physical Opinions (1663) de Cavendish (1663). Es un gran esfuerzo hacer que un texto esté ampliamente disponible fuera del canon tradicional. Asimismo, la clase también le presentó a los/as estudiantes métodos de humanidades digitales y bases de datos, como la construcción de sitios temáticos con Jekyll. Jekyll es un programa de creación de bases de datos basado en principios informáticos minimalistas. Como muchos humanistas no tienen experiencia en métodos informáticos o de programación, Jekyll permite la creación de bases de datos de sitios simples que no requieren una programación compleja. Actualmente, el sitio de Cavendish está en construcción, y estará listo para compartir con la comunidad académica en el otoño de 2020.

Los tres proyectos demuestran el alcance y la versatilidad que los proyectos de humanidades digitales a menudo pueden tomar. Si bien una definición de lo que hace que un proyecto sea un proyecto HD puede ser difícil de alcanzar, sin embargo, esto en realidad permite a los/as investigadores/as a incrementar la imaginación dentro de un marco complejo. En el caso de SEP, los/as investigadores/as desarrollaron un proyecto que haga que la investigación y los conocimientos académicos estén fácilmente disponibles para una audiencia general. Con InPhO, se obtiene una visión interesante de los muchos temas explorados, y no explorados, dentro de la base de datos de SEP. Esto permite una discusión crítica sobre qué temas se le da prioridad ycuáles no están dentro de la filosofía. Y finalmente, con el proyecto de la Dra. Lascano, se obtiene una combinación de estos elementos. Por otro lado, el proyecto va a proporcionar una edición digital de un manuscrito de Margaret Cavendish. En segundo lugar, el objetivo del proyecto incluye un elemento crítico para contar historias. Como programa académico, las humanidades digitales ofrecen una oportunidad para que investigadores de todos los campos colaboren. Las posibilidades son muchas y están a la espera de ser exploradas.

IDRH Public Data for Social Justice Workshop

Mark your calendars for our March 2nd workshop focusing on data capturing methods and their potential for responding to issues of social justice. This event will provide a hands on exploration of digital methods for all participants. Panelists and audience members will also engage the implications these methods can have on responding to issues relating to ethics and social justice.


Interested parties may RSVP through by Feb 28th.


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