DH Forum 2017 - Workshops
Workshops will be held in Watson 410A and Watson 455.
Maintaining the Digital Site of Knowledge: How to Become a Wikipedia Editor
Instructor: Paul Thomas, University of Kansas Libraries
In this workshop, you will learn how to register as a Wikipedia editor, edit articles (e.g. add new information, citations, and images), and communicate with other Wikipedia editors, among other topics. We will also discuss Wikipedia's role as a reference and academic tool. Inspired by recent advances in the digital humanities, this workshop aims to provide individuals with the tools they need to add citations to some of their favorite or most-often used Wikipedia articles. The first 45 minutes of this workshop will be dedicated to an extensive, step-by-step treatment of the site, and the last 45 minutes will take on the form of a "supervised sandbox," in which novice editors can try their hand at making actual modifications to the site. This workshop is designed for novices, and no intricate knowledge of Wikipedia is required. With that said, more advanced editors are also welcome.
An Introduction to Geospatial Timeline Tools: Neatline & Itinerary
Instructor: Andy Stuhl, Performant Software Solutions
When presenting an archive on the web, many digital humanities projects benefit from the capacity of interactive elements to let viewers experience the data both as a searchable, browsable corpus and as an engaging narrative. Researchers have made particularly inventive use of web maps and timelines for this purpose. This workshop will offer an introduction to the latest version of Neatline, a plugin for Omeka created by the University of Virginia Scholars' Lab that displays items on a multi-layered map while interacting with a timeline component. Attendees may work with their own data set or use an example set that will be provided. Time allowing, the workshop will also include a demonstration of Itinerary, another geospatial presentation tool created at Hofstra University's Digital Research Center, and a group discussion of the design of such resources.
Everyday Archives: The Black Experience in Kansas
Instructor: Alexsandra Mitchell, The Schomburg Center for Research in Black Culture, New York Public Library, with Sherry Williams, Curator of Collections, Spencer Research Library
The Schomburg Center for Research in Black Culture at the New York Public Library presents "Everyday Archives," a series of workshops with the public where community members can process their personal and family papers, documents, manuscripts, and photographs. Have an old family album or photos that you would like to organize? Or an amazing story to tell about a family photo? With this workshop, participants will be able to share items related to the Black experience in Kansas, and digitize several items of their choice. Led by Schomburg Center Reference Librarian and Archivist, Alexsandra M. Mitchell, this will be a lively workshop related to Black culture in the Midwest, filled with storytelling, document scanning, and archival collection organizing!
Sherry Williams, Curator of Collections at KU's Spencer Research Library, will present an overview of KU's African American Experience Collections, including the L. K. Hughes, African American Life in Wichita photography collection.
Attendees are encouraged to bring the following: (1) several family photos, documents, or other items of their choice to digitize; (2) their own storage device (USB, external hard drive, etc).
Narrative Mechanics in 2D Gamespace
Instructor: Joshua Miner, University of Kansas Film & Media Studies Department
Among cross-platform game engines, Unity has distinguished itself as one built for use by developers of diverse skillsets, including those with little programming experience. Its design system operates on an intuitive narrative structure, helping artists manipulate the more complex script under the hood. From sprite animation to game mechanics, how do designers articulate narrative relationships between game actors and game spaces? In this workshop, participants will explore narrative game mechanics through basic game-building exercises in Unity. Participants should download the latest free version at unity3d.com.
Twine 2.x: Building Games and Interactive Narratives
Instructor: Anastasia Salter, University of Central Florida
Twine 2.x is an open source platform popular with makers of games, hypertext novels, and other forms of interactive narratives. Using a graphical interface and a straightforward syntax, Twine is ideal for rapid prototyping and development for the web. Participants will create a simple interactive story using text, images, and choice-based dynamic elements. No prior experience in programming or web development is necessary. Participants should download the latest version of Twine 2 (Windows, OS X, or Linux) prior to attending the workshop.
Sustainable Authorship in Plain Text
Instructor: Dennis Tenen, Columbia University
In this tutorial participants will be introduced to the basics of word processing in plain text, including Markdown, Pandoc, and LaTeX. No prior experience is required. We will discuss the tools, methods, as well as the philosophy underlying sustainable authorship practice. Bring your laptop and the willingness to experiment. A limited number of MacBook Airs will be available for participants who do not have a laptop. Please look through the following instructions before the workshop:
We will be following the tutorial published in the Programming Historian. Read it in advance because we have a lot of ground to cover. You will need a laptop (tablets will not work for this excercise). I suggest you prepare your machines with the following three essential components.
1. Terminal emulator. For Mac and Linux users the terminal compes pre-packed with the operating system. You do not need to install anything. Windows 10 users should follow the Microsoft instructions here to enable the Linux Subsystem. Older versions of Windows will need Babun. Chrome OS users will need to install Crouton, following the instructions here. In the worst case scenario (which is not that bad!) we will pair you up for buddy programming.
2. Plain text editor. I recommend Sublime or Atom on all platforms (unless you are ready to take the plunge with Vim or Emacs---not for the faint of heart).
3. Pandoc. Follow your system-specific installation instructions here.