Providing resources and trai­ning in the practices and tools of the digital humanities

The Institute for Digital Research in the Humanities provides resources and training in the practices and tools of the digital humanities, facilitating interdisciplinary academic collaborations, innovative research, and external funding opportunities.


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Today: @elikaortega on "Random Borges | Infinite E-Lit" 3:30pm at the Hall Center @KUHallCenter
Saeculum: Approaching (Ancient Roman) Culture Through Game Design - David Fredrick David Fredrick, University of Arkansas, Classical Studies Digital Humanities Seminar, University of Kansas Institute for Digital Research in the Humanities & Hall Center for the Humanities February 25, 2015 -- This talk outlines the use of the Unity game engine for classical studies research and teaching, using three examples. The first is a development of Unity as a lecture presentation platform (3D Powerpoint), using an analysis of the distribution and meaning of representations of Hermaphroditus in Pompeian houses. The second and third review the development of game-based online courses in classical mythology and Roman civilization—what is working and what is not, and the value of building this curriculum with in-house student developers, despite the risks.

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